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Did you know you’ve been funding weapons manufacturers?

I’m all for conflict in my video games; that’s been pretty well established. I’m also on the record with war games, games and real world guns, and censoring violence. With all that I’ve said before, this article on Eurogamer brings up a point that I had not really thought of before.

To use Simon Parkin’s own words from the article, as they are much more eloquent than mine:

The marketing of imitation adult products to children in the hope they will blossom into customers of the genuine article is widespread. The video game presents further opportunities for manufacturers to target young people. Toyota and Nissan work with racing game developers to show off their vehicles as pristinely desirable. Nike and Adidas position their logo on virtual boots. Gibson licenses plastic versions of its guitars in the hope players will progress from the coloured buttons of the peripheral to the nickel-wound strings of a Les Paul.

And Barrett, creator of the M82, a shoulder-mounted, .50-caliber semi-automatic sniper rifle, hopes that the appearance of its weapon in a video game will, in time, turn young players into gun owners.

This scares the shit out of me. Not because we are teaching our children to buy guns, or be violent because of video games (that has not yet been proven. In my mind, most of the evidence shows that it’s not true.) What scares me and makes me angry is that my enjoyment of entertainment (through the video game industry) has been used to increase violence throughout the world, and that has nothing to do with children and violent video games. (also, I just really dislike in your face marketing. I’m a big kid, I can make good decisions without this type of marketing, but I’m not in the demographic of a lot of marketing material)

Because of the licensing fees that video game companies pay to have likenesses of real guns in games, those companies are able to put more guns on the market, increase their brand, and have more influence on this world. While I respect this right, and I respect the 2nd amendment, my issue has to do with the funding of war, and possibly terror, through the games that I play.

To put it succinctly: (my emphasis)

But today we know that a portion of every dollar spent on triple-A military-themed video games flows into the pockets of small arms manufacturers, either directly through licence payments, or indirectly through advertising. These beneficiaries include Barrett in the US and FN in France. They may include other controversial arms dealers, such as Israel Weapon Industries, creator of the TAR-21, which appears in Call of Duty. Such deals politicise video games in tangible yet hidden ways. Consumers have, for the past few years, unwittingly funded arms companies that often have their own military agendas.

It’s kind of like how Tony Stark, in the first Iron Man movie, found out his company was supplying weapons to “the enemy.” I with this post was as cool of a rebuttal as becoming Iron Man.

At different times in my life, I have been an apologist for violent video games, expressing my belief that they were causing no harm to the people, especially to the youth, that played them. I still maintain that the violence in games is a different reality than our own, and people understand that. What I will not apologize for anymore are games that depict modern realism in games, especially ones that have licensing agreements with, and/or fund arms manufacturers. There is harm being caused, but it is indirect, and not in the way that “violent video games cause violence.” It it causing harm in an economic sense, by funding initiatives that I do not personally believe in. I will no longer be a defender of realistic war games.

Video games, and their creators/manufacturers/producers/developers are not to blame here. They are pursing their business goals. What they should be doing is being more open with consumers about these dealings so that consumers can make more informed decisions. If consumers are angered by the idea of funding arms dealers by buying video games, then stop buying those games. There are plenty of other games that exist that can be played guilt free. If we, as consumers, want to see these types of actions stop, then we need to financially show video game companies that truth. They will not listen otherwise. Bad publicity and financial downturn are the two ears of business.

At the end of the day, things have not changed much for me. I do not play games like Modern Warfare and Call of Duty because I felt that it was disrespectful in many ways, especially to other cultures, and to soldiers and historical memories of different battles or wars that were fought. It felt like the games were trivializing war. Now, I feel that I do not want to purchase any game that is under the same umbrella as the makers of these games.

That being said, I will still play games that are the same, but slightly different. Halo is an example of a game I would play, because it has the same elements (in many ways) to CoD or MW, but it does not have the modern day or historical realism. Same with Left 4 Dead. The fantasy elements change the game from a marketing scheme/historical problem for me, to just a game. The game mechanics and play are the same, the change in setting and tone make all the difference.

tl-dr

Did you know that gun manufacturers are making money off of you playing video games?

Ding! You’ve Leveled Up! Please see your local librarian for training.

 

Games are Child’s Play

Hello! Today is a repost of the tl-dr inaugural post last year on 12-7. That’s right! One year strong! (I also updated the $$ count in the middle of the post)

Thanks to everyone for reading!

Welcome to the inaugural post for tl;dr, a blog dedicated to bringing together games, gamers, librarians, information scientists, and information about games.

In keeping with the tongue in cheek title of this blog, let’s get right to it shall we?

Child’s Play

To give a brief summary from the Child’s Play Wikipedia entry:

Child’s Play is a charitable organization founded by the authors of the popular computer and video games-based webcomic Penny Arcade that organizes worldwide toy drives to children’s hospitals. Mike Krahulik and Jerry Holkins founded Child’s Play in 2003 to improve the lives of sick children by donating toys and games to hospitals worldwide. The charity is also seen as a way to refute mainstream media’s perception of gamers as violent and antisocial.[1] Through Child’s Play, donors have sent over ten million dollars in toys, games and books to children’s hospitals all over the world.

Short and sweet: gamers are people too, and they care. This is coming to be a more mainstream idea because of advocacy from gamers, and studies that have been done, but I think Child’s Play is a hallmark example of how gamers are good people.

Statistics:

Annual totals

  • 2003: $250,000
  • 2004: $310,000
  • 2005: $605,000
  • 2006: $1,024,000
  • 2007: $1,300,000
  • 2008: $1,434,377
  • 2009: $1,780,870
  • 2010: $2,294,317
  • 2011: $3,512,345
  • Running Total: $12,510,909

The best part about gamers and the Child’s Play charity, is by their very nature of playing competitive games, gamers are competing against themselves for a new high score every year (read: beating last year’s donation numbers). To add to the sense of contributing and the feeling of being a fellow gamer, check out the xp bar they have on the Child’s Play Homepage.

Why should gamers care about Child’s Play?

Because this is how you (we) are portrayed to the media and the world. Would you rather have them think of gamers as a group of thugs from GTA? or like this?

Why should librarians and information scientists care about Child’s Play?

Did you read my last link? It’s ok, I’ll post it again. That person writing in to Penny Arcade is a Health Sciences librarian. Libraries and librarians are helping the world, but they were also helped by gamers. The new world of the internet and cyberspace is not limited to a web browser; the cutting edge is games.

tl;dr

If you have the spare change, donate it to Child’s Play, it will be doing something great.

Ding! You’ve leveled up! Please see your local librarian for training.

What is it with gamers and drawing penises?

I’m serious. Gamers LOVE to draw penises. There are many opportunities to do so, what with the amount of creative games around.

Let’s take exhibit A from Penny Arcade. Quoth the Tycho:

You almost certainly know about Draw Something already – like Words With Friends or Hanging With Friends or Inadvertent Castration With Friends, it is an asymmetrical nod to some absolutely commonplace entertainment which modern life has made difficult.

Photoshop Hero” may not exist as such, but the prevalence of touch displays means that more games may leverage its noble spirit.  Gabriel’s ChatRoulette mod “The Game” provided hours of entertainment, for example.  Draw Something Else, his newest release, may reach a wider audience.

And here are the mentioned/accompanied comics from Gabe.

Funny? Hilarious? Over the top? Too much? You tell me.

Sure is a surprise for people I bet.

 

I know what you may be thinking: This isn’t that big of a problem. It’s an isolated incident and doesn’t happen very often.

Oh, how I wish that were true.

Miiverse actually had to hold a contest to find the best “penis detection” software it could, so that people wouldn’t be drawing them all over the place. It’s endemic.

Side note: this quote from the above article is pretty funny.

Kurisu-san suggested we study different types of penises in order to create figure out the relative shape and size people would draw. We spent a week doing that before we realized that we should have been looking at drawings of penises rather than real-life pictures. (laughs) We were very embarrassed about that.

Personally, when done in a mature setting, with the right people, and in the right context, drawing wangs can be hilarious.

Hell, even just talking about drawing wangs is pretty funny.

 Also, why penises and not a vagina?

tl-dr

Gamers (and probably others as well) love drawing penises. Good/bad?

Ding! You’ve Leveled Up! Please see your local librarian for training.

P.S.

You really don’t want to see the meta tags I put on this post. Seriously. I feel kind of dirty now.

Want to get yer ass kicked at a game by a librarian?

We here at tl-dr are pretty relaxed about what types of games we talk about. It’s more about the experience and the ways information and games interact (which gives us a wide variety of things to talk about, which is nice). I talk quite a bit about the hardcore gamer side of things, Diane does as well, with a lot more library/information science thrown in, Erik rounds it out with some RP and game design; and then we have some great guest authors like Scott who write about that strange concept known as gamification.

I bring this all up because today I want to try and tie them all together somewhat. I want to bring all of those topics under the same roof and show that they all matter to every population of gamers, librarians, gamificationers (It’s a word… I swear!), and even a little to the nudists…ok maybe not, that’s more Erik’s thing.

The Hardcore Gamers and the Librarians

A bit of a cheesy example, but the Library of Congress is actively collecting video games (as well as the Smithsonian), but the interesting thing to note about that is they are trying to  preserve these games for posterity. They have a pretty rigid collection policy, but the preservation of games is a pretty big deal.

I’m an Archivist by trade (among other things), and collecting old media is pretty difficult. Just think of this example:

Do you want to play those old Atari games that were awesome? Others probably do too!

…too bad almost no one has an Atari anymore.

Emulators you say? Not quite the same experience as using the original Atari controller, if you ask me.

So, the hardware preservation is just as important as the software. Check out Extra Credits, they had a good episode about this.

Short but sweet: librarians are trying to preserve the history of gamers, so there are more links than you think!

Games, Gamification, and Librarians

Google just came out with a wonderful new game (maybe not so new? New to me), and I think it’ll be pretty popular because everyone loves trivia. The different with this trivia is that you’re allowed to use Google. And compete against your friends.

Here’s where the librarian part comes in: Librarians love to search for stuff, and they love trivia. A generalization, I know, but a pretty true one. Why you ask?

Before Google (and during Google, and after Google), Librarians will be the ones that can find the information for you. Sure, everyone can find stuff on Google, but a good research librarian will find it faster, and will be able to comb the deep pockets of the Internet that Google can’t touch. Try it sometime, go to a public library and test their skills.

Which brings me to gamification.

Currently in library/information school (yes, librarians have to have a Master’s Degree), the art of searching is taught by understanding the systems and resources and then practicing it a bunch. Why not add a gamification layer to that? Like…perhaps…this Google game? My reference class would have been SO MUCH BETTER if we would have used this game instead of the assignments we did. We could have all done it as a class. Oh man, it would have been AWESOME!

I highly recommend any professor or student who reads this to try using this game in a LIS class; the students will love it more than you will imagine (and you probably will too!). Competing against a professor always makes it more fun.

tl-dr

Librarians are taking care of games, because they like games too. If you don’t believe that, try playing this game against one and see how you do!

Ding! You’ve Leveled Up! Please see your local librarian for training. Or an ass whooping at A Google A Day

GW2 Trading Post

Blogs have a tendency now and then to focus on things that are negative, or to whine about a company (guilty). This is not one of those posts. I’m making an effort to talk about the good work games are doing when I see it, cause good work like that should be rewarded.

Onward!

GW2 has done some amazing work with the search interface on their trading post (TP). I notice this because it’s what I do for a living, and it’s so damn easy to use. Diane and I talked quite a long time ago about SWTOR and their (horrible) interface for their GTN, and I want to do something similar today, but highlight how awesome ArenaNet has been for their trading post.

Filters

SWTOR did these as well, and ANet did it the same as them (as they should have). This is all pretty standard, and works just how it should.

Sorting

GW2 also allows for sorting of search results by level, price, rarity, and # Available. The good news is, it sorts ALL of the search results, not just the ones on the page (like SWTOR did). Again, something small, but awesome.

Search as you Type

Everyone knows this, and uses it, and takes it for granted. ANet has done it right and done it well. It’s taken for granted in their game, and that means it works how it should.

Pretty awesome shit.

Good for them. It’s something that can be extremely difficult to implement, but they did a good job of implementing it well.

They even did the awesome thing of having search as you type work for words in the MIDDLE of a phrase, which is awesome. So, if you want a “Berserker’s Pistol of the Earth” you can search for “Pistol” and it will bring up search as you type options for all different kinds of pistols, not just the boring standard pistol with no stats.

Free Text Search

This might seem strange, but GW2 also does have a free text search. You can go in and type in a string of random words, and it will search on that and bring you some results. They might not be exactly what you want, but you’ll get results. Many search engines that have a controlled vocabulary (like items in a video game) won’t bring you any results unless you type the item name in EXACTLY. GW2 isn’t like that. You can have your free text search as well as your item specific name search. It’s good to have both for different types of users.

Again, good on ANet for this.

Web Interface

This part is pretty cool. They made the TP accessible to third parties through the web. It brings you such awesome things as the GW2 DB and GW2 Spidy.

What could they do to make the search better?

This is nitpicking because the search is pretty good already, but if they wanted their search to be downright sexy, they should add some facted searching.

Imagine using the GW2 TP like amazon. You search for a “pistol” and then you can use the filters AFTER you’ve searched. You can then narrow down search results by price, color, level, any of those attributes. That would be AWESOME. They are actually not too far away from it already, it’s just a matter of if they think it’s worth it or not. (They could hire me to help them out ;) ).

Also, they could make their free text search a little bit better. It’s decent now, but it could get better. That’s just me nitpicking though.

tl-dr

GW2′s Trading Post is work of great searchability, others should take note. And then ArenaNet should add faceted search so they can be absolute pimps.

Ding! You’ve Leveled Up! Please see your local librarian for training.

 

Riot: ur doin it rite

I would love to not write about harassment, trolling, griefing, and racism anymore. It would be grand.

The good news is that, today, I get to write about a positive spin for it! This isn’t another “u fuked up” post, but a post giving kudos to a specific game: League of Legends.

There are two things they have implemented recently that have shown a positive affect on the community (both from a statistics perspective, and also from my personal perspective): Honor System, and ranked judging (or whatever they’re calling it officially).

The Honor System

Quick Overview.

And it works! Kind of crazy, but it does!

The Mary Sue did a write up about the honor system that says exactly what I want to, so I’ll just link you to over there. I’ll also throw in this quote to show why the honor initiative is so awesome:

I initially thought it would be a disaster. No rewards? Ha! Like that’s going to work!

This is where things get serious. Isn’t this what Scott has been talking about the whole time? The difference between intrinsic and extrinsic motivation. People don’t need rewards to stop acting like assholes. They just need some intrinsic motivation to do so. In this case, it’s the honor system. Sure, you could argue that receiving honor is in itself a reward, but I see it as an almost intrinsic reward given from the community. It’s a recognition of “yeah, you do have the correct intrinsic motivation, keep it up big guy/gal!”

It sure works too. Before, when playing LoL, I would try and tune out all chat during a game. Now I actively try and participate because of the change to be a positive voice in the community. Before, chat only had the consequence of being trolled, harassed, or yelled at. Now, there’s an opportunity for honest to god human interaction! (inorite?)

So, Kudos to you Riot.

Justice Review

So it’s officially called Justice Review, and it’s basically a meta-game add on to the justice system that LoL has. Where the honor system is for those players that “done good”, the Justice Review is for the asshats, but it’s player run. Players (of a certain level), vote whether to “punish” or “pardon” an offender, then Riot hands out the final punishment. Pretty straightforward.

Now, they’ve added stats for the reviewers, % of cases judged the same as the majority (I won’t say correctly because I don’t think that’s always the case), # of Toxic Days prevented, # of players PermaBanned, and the coolest, in my mind, an honest to god ELO ranking system that mirrors the LoL in game (ranked) ranking system. It has definitely motivated me to participate more often (even though I was doing it quite often anyway).

Here’s a taste:

Justice Review!

A quick screencap of what the Justice Review looks like

Again, pretty solid work on the part of Riot. I think my Accuracy is a bit lower than most people because I’m fast with the “punish” button for almost any offense.

Side note: I hope there’s a way for them to make sure no one is gaming this system to just get ranking points. I would like to see people voting how they think someone should be dealt with instead of “oh, this person is a dick, but everyone else will pardon him, so I will too.” 

tl-dr

Good on ya Riot, you’re implementing systems to get rid of trolling, griefing, harassment, racism, and many other bad things in your game. Keep it up.

Ding! You’ve Leveled Up! Please see your local librarian for training.

List of non-violent video games

There’s always a discussion about how to find “non-violent video games” (which I have issues with), but I wanted to create a list of non-violent video games for people that I could refer to if needed. The list will be ongoing, and I’d be happy to add any other suggestions that people have.

Without further ado:

Animal Crossing

Bejeweled

Dance Dance Revolution

Fold-it

Garbage Truck Simulator

Glitch

Harvest Moon

Hidden Object Games (e.g. Mystery Case Files series)

Ilo Milo

The Incredible Machine (Might be dated)

The Island of Dr. Brain (Might be dated)

Journey

Monopoly

Professor Layton series

Rock Band/Guitar Hero

“Sports Games”

Skyrim and Skyrim for Children

(Almost any) Sim Game (e.g. Sim City, The Sims)

Time Management Games (e.g. Hotel Dash, Road to Rome)

Tetris

Trivia Games

 

What am I missing? Let me know in the comments and I’ll add to it.

LoL – The New King?

League of Legends

So, do you play LoL? According to this infographic, it’s a pretty good chance that you do.

Personally, I play a decent amount of LoL, less than I did before GW2 came out, but I still play a couple times of week at least. I probably will keep playing it for quite a long time, and I’ll keep playing MOBAs even after that I bet, since I’ve been playing DOTA since it was out for Warcraft III (pre-frozen throne).

But why? Why is LoL so popular? Why are MOBAs starting to take off?

I think it’s because of the competition that’s involved in it. Compared to RL sports, there are remarkable similarities.

1) The games are canned (i.e. you play one and it ends and resets), just like a tennis match, football game, or basketball game.

2) There is a large scale tracking system to determine how you fit globally (ELO ranked matches). Compare this to the many rec leagues and ladders that exist for most sports around the world.

3) There is a definite skill curve, and a very distinct path to getting better and improving.

Don’t discount #3, I think that one is the most important. Sure, playing and winning (for both sports and LoL) are important and fun, but what keeps people coming back is the competition with others, the desire to get better, and beat them in the future. The ability for growth and improvement, and a community/meta that allows for a distinct path for skills to learn is very desirable.

Brandon Beck, the CEO of Riot, in a statement for the Penny Arcade Report, even mentioned:

 There are a lot of skills to master and there’s a ton of depth to the experience. It’s also fun to watch for the same reason that any traditional sport might be, which is you can be in awe of the super human feats at the highest level of play.

Compare LoL to an MMORPG, and there’s a distinct difference in competition. Sure, the skill may be needed in an MMORPG, but it’s surrounded by dozens of skills, the need to level, and optimize gear before a match. There such a huge time investment required (usually PvE) that it dissuades many people who want to just compete. LoL breaks down many of those barriers.

I would make the same arguments for Star Craft 2, but I view LoL as more user friendly and “casual” friendly, which makes it easier for it to gain the large user base that it has.

What do you think? Is LoL here for the long haul, or is it just MOBAs in general?

Also, Teemo hasn’t died nearly enough. Keep it up.

tl-dr

I think LoL is the new king of the gaming world, especially for its competitive elements and eSport viability.

Ding! You’ve Leveled Up! Please see your local librarian for training.

eSports Need to Grow Up

Leodar and I had a good conversation over twitter the other day. The tl;dr of it was that we both felt the eSports community is seriously lacking in both maturity and role models. Leodar thought the role models could be fixed pretty easily, but the problem right now is twofold in my mind: lack of a “mentoring” community, and the gaming community as a whole needing maturing.

The reason he brought this up with me was because of the Ilyes “Stephano” Satouri incident. While what Stephano said can be debated, it brings for the wider problem of what needs to happen in the community. It will never be rid of problems like this (FIFA, the NBA, NFL, NHL, ATP, and all others still have problems like this), they can still hope to get better.

Lack of a Mentoring Community

For most professional sports, a mentoring community of some kind is generally in place to teach the rookies how to mature beyond high school or college. This is lacking for the eSports community for a couple reasons, the two biggest being: 1) The eSports community is pretty new, so there isn’t much depth of experience to bring in. 2) Many of the “pros” are still young. Younger than professional athletes. Some of the pros in the eSports community are still in high school, or even just starting high school. The public spotlight of being a professional gamer is beyond most mature adults, and it’s even harder the younger you go. Especially without guidance.

There needs to be some type of mentoring community for new pros that are joining eSports. No matter the game, no matter the age. There needs to be a “rookie training camp” of some kind to help players deal with the new stage. I’m not talking about playing the game either, I’m talking about how to deal with the PR, the media; how to be mature and present as a true professional.

The Gaming Community as a Whole

While I love the idea of a rookie training camp, it has one glaring problem, but I think the training camp will help fix that problem as well. The problem being how the gaming community acts. The “boys club” of the gaming community. The sexism, jokes, homophobia, trolling…everything. I’m not saying that it’s unique to eSports, because it’s not (I played varsity tennis in college, it’s pretty bad in every locker room), but the community needs to change and be changed before it starts getting more out of hand and gets even more ingrained into the culture. The suspension and fining of Stephano is a good step, but it’s an isolated incident and does nothing to create sustainable change. eSports as a whole need to be forward thinking and create the right environment for competition and sportsmanship. This, above all, is needed for eSports to gain acceptance for a wider audience (beyond gamers), and to also show the world that gamers are not violent assholes that preach homophobia, sexism, and racism.

Plus, it’s a trickle down effect. If the pros adopt these codes of behavior and are mature and sportsmanlike, people who admire and follow them will behave the same way. I think of professional tennis at these times, because it is generally held as an example of good sportsmanship, but high competition. Sure, there are problems, egos, and fights, but the sport of tennis is looked upon favorably by most people. How many non-tennis fans would think of tennis players as homophobes, violent, and racist? I’m not saying eSports has to become tennis, but it needs to move close to that side of the spectrum to gain more acceptance.

tl-dr

The eSports community needs to advance in perception, maturity, and sportsmanship, and it needs to start with its rookies.

Ding! You’ve Leveled Up! Please see your local librarian for training.

Of running guilds, and morale

Guilds within games are a very funny thing, and running them is even stranger. They are a weird conglomeration of people, and come in so many shapes and sizes no one has time to describe any of that. Karen over at Massively does a regular column that attempts to bring order to the guild chaos (and does well), but I think there is always more to add to the pot.

I help run a multi-game guild that spans WoW, League of Legends, and Guild Wars 2 (and a few others, but those are the main ones right now).  I find leading a guild to be a very fickle thing, but mainly, it’s all about the morale of the guild.

The game doesn’t matter.

The people can change.

Keeping the morale of the guild up is the most important aspect of being a guild leader. Even if people are hating the game they’re playing, if they are happy with the people they are playing with and having a good time in the community, people will keep playing the game.

To quote Felandis, who also helps lead the guild, (from another statement he made, not that post)

When it comes to running a guild, it is my belief the most important thing is to truly understand the morale of the guild, from the ground up, and to understand what has to be tweaked to keep that morale high (often easier said than done).

So what keeps the morale of your guild high? Raid clears? PvP wins? Community forums?

tl-dr

Make sure to keep the morale of your guild high, it will keep all of the people together and having a good time.

Ding! You’ve Leveled Up! Please see your local librarian for training.

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