Home > First Person Shooter (FPS), Gaming, Psychology of Gaming, Uncategorized, Violence > Did you know you’ve been funding weapons manufacturers?

Did you know you’ve been funding weapons manufacturers?

I’m all for conflict in my video games; that’s been pretty well established. I’m also on the record with war games, games and real world guns, and censoring violence. With all that I’ve said before, this article on Eurogamer brings up a point that I had not really thought of before.

To use Simon Parkin’s own words from the article, as they are much more eloquent than mine:

The marketing of imitation adult products to children in the hope they will blossom into customers of the genuine article is widespread. The video game presents further opportunities for manufacturers to target young people. Toyota and Nissan work with racing game developers to show off their vehicles as pristinely desirable. Nike and Adidas position their logo on virtual boots. Gibson licenses plastic versions of its guitars in the hope players will progress from the coloured buttons of the peripheral to the nickel-wound strings of a Les Paul.

And Barrett, creator of the M82, a shoulder-mounted, .50-caliber semi-automatic sniper rifle, hopes that the appearance of its weapon in a video game will, in time, turn young players into gun owners.

This scares the shit out of me. Not because we are teaching our children to buy guns, or be violent because of video games (that has not yet been proven. In my mind, most of the evidence shows that it’s not true.) What scares me and makes me angry is that my enjoyment of entertainment (through the video game industry) has been used to increase violence throughout the world, and that has nothing to do with children and violent video games. (also, I just really dislike in your face marketing. I’m a big kid, I can make good decisions without this type of marketing, but I’m not in the demographic of a lot of marketing material)

Because of the licensing fees that video game companies pay to have likenesses of real guns in games, those companies are able to put more guns on the market, increase their brand, and have more influence on this world. While I respect this right, and I respect the 2nd amendment, my issue has to do with the funding of war, and possibly terror, through the games that I play.

To put it succinctly: (my emphasis)

But today we know that a portion of every dollar spent on triple-A military-themed video games flows into the pockets of small arms manufacturers, either directly through licence payments, or indirectly through advertising. These beneficiaries include Barrett in the US and FN in France. They may include other controversial arms dealers, such as Israel Weapon Industries, creator of the TAR-21, which appears in Call of Duty. Such deals politicise video games in tangible yet hidden ways. Consumers have, for the past few years, unwittingly funded arms companies that often have their own military agendas.

It’s kind of like how Tony Stark, in the first Iron Man movie, found out his company was supplying weapons to “the enemy.” I with this post was as cool of a rebuttal as becoming Iron Man.

At different times in my life, I have been an apologist for violent video games, expressing my belief that they were causing no harm to the people, especially to the youth, that played them. I still maintain that the violence in games is a different reality than our own, and people understand that. What I will not apologize for anymore are games that depict modern realism in games, especially ones that have licensing agreements with, and/or fund arms manufacturers. There is harm being caused, but it is indirect, and not in the way that “violent video games cause violence.” It it causing harm in an economic sense, by funding initiatives that I do not personally believe in. I will no longer be a defender of realistic war games.

Video games, and their creators/manufacturers/producers/developers are not to blame here. They are pursing their business goals. What they should be doing is being more open with consumers about these dealings so that consumers can make more informed decisions. If consumers are angered by the idea of funding arms dealers by buying video games, then stop buying those games. There are plenty of other games that exist that can be played guilt free. If we, as consumers, want to see these types of actions stop, then we need to financially show video game companies that truth. They will not listen otherwise. Bad publicity and financial downturn are the two ears of business.

At the end of the day, things have not changed much for me. I do not play games like Modern Warfare and Call of Duty because I felt that it was disrespectful in many ways, especially to other cultures, and to soldiers and historical memories of different battles or wars that were fought. It felt like the games were trivializing war. Now, I feel that I do not want to purchase any game that is under the same umbrella as the makers of these games.

That being said, I will still play games that are the same, but slightly different. Halo is an example of a game I would play, because it has the same elements (in many ways) to CoD or MW, but it does not have the modern day or historical realism. Same with Left 4 Dead. The fantasy elements change the game from a marketing scheme/historical problem for me, to just a game. The game mechanics and play are the same, the change in setting and tone make all the difference.

tl-dr

Did you know that gun manufacturers are making money off of you playing video games?

Ding! You’ve Leveled Up! Please see your local librarian for training.

 

  1. February 1st, 2013 at 15:46 | #1

    While I doubt the influence is as strong as presented in the original article (a “portion” of your dollar realistically amounts to a microscopic fraction), I don’t like the concept of it at all.

    The idea that “gamers want more call of duty, so we make more of it for them” is partly true, but it’s also a spiral… “because they make more call of duty, people will buy it”. It’s that old argument of whether media simply reflects real-world values, or creates them. I’d say both.

    Then again, any tool (in this case games), that can be used to create bad values can, in my opinion, also be used to create just as powerful good ones.

    • February 1st, 2013 at 16:06 | #2

      I completely agree. With the millions of sales for those games though, it can probably add up to a significant amount of money.

      I guess my biggest point is that even if what I’m doing is a small fraction, I’m going to take my small fraction and point it towards something positive (like you said). Hopefully, the millions of others will as well :)

  2. February 2nd, 2013 at 15:00 | #3

    I’ve never really played any Battlefield or Call of Duty games. For reasons that: (a) they’re too realistic, and (b) they’re not cheap. Now it seems I have another reason to not play those kind of games.

  3. February 4th, 2013 at 18:28 | #5

    This is a great post. It hadn’t even occurred to me that some video games DIRECTLY fund gun manufacturers, which I suppose was just naivete on my part. I’m slowly working on a big write-up about Ethical Gaming, and this post will definitely be mentioned as a resource!

  4. Gareth Evans
    March 9th, 2013 at 09:59 | #7

    I’m sorry that you think feel that repeated watching of violence does not affect people. There is plenty of evidence that it does. Look up Operant Conditioning and Predictive Programming.

    It’s been obvious for years that the military industrial complex is very keen on First Person Shooters. You also must have been living on a rock not to notice how games that include the concepts of “Elite”, “Special Forces”, being a “Warrior”, “Marine” are heavily promoted and fly off the shelves.

    The USA reminds me of pre First Word War German Prussia. The military is a sacred cow, the above mentioned words “Marine”, “Warrior” have a special significance in the culture and with the younger generation.

    It may interest you that in WW2, about 75% of the soldiers did not shoot at the enemy since they did not want to kill another human being, source;

    http://en.wikipedia.org/wiki/S.L.A._Marshall

    This was seen as a problem to be addressed by the military. Hence increased aggression training, repetitive shooting exercises at human like targets (operant conditioning).

    FPS shooters aiming at killing in realistic environments have been funded by the US military. One of which is

    http://en.wikipedia.org/wiki/America's_Army

    They also fall over themselves in giving access to military equipment, tanks etc. if you want to make pro war film. You will not have access to this kit if you are anti military. The culture itself is now so marshal after 10 years of “War on Terror”, that companies can exploit the deaths of real people by making games like COD. Yes you can be a special forces *elite*, *warrior*.

    The youth are clearly being indoctrinated. Now these games by themselves will *not* turn you into a raging psychopath, I think that idea is absurd. What they will do, over a prolonged period of time is de-sensitize you – operant conditioning.

    Killing is now quite high tech, with people operating consoles and joy-sticks to kill 100s of people at once. Take a look at these 19 year olds machine gunning children and then laughing about it. I don’t think you’d find many WW2 US Soliders like that, but then they were not subject to years of looking at people remotely through screens and killing them.

    http://www.youtube.com/watch?v=xH9xSHcFreY

    If you watch the full version, they are fully compus mentis that they are machine gunning kids in the rescue vehicle, the dude just says, “don’t bring kids to a war”.

    I suggest you read some poems by Thomas Hardy and John Betjemen. Also read, “War is a Racket”, a book by the most heavily decorated marine in US History. War is basically hell.

    The US establishment now heavily promotes war, and the kids are lapping it up. War is now entertainment, and people are also acting as apologists for it. I suppose Thomas Hardy and millions of others died for nothing since there warnings go unheeded.

    • March 11th, 2013 at 21:28 | #8

      Hi Gareth,

      Thanks for the great comment. I’m actually drafting a response for you in the next couple of days (RL has been beating me up). I want to give you a good response that addresses everything you mentioned, so bear with me for a bit until I get it all finished up :)

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